3D ART
Getaway Train
Getaway Train was a project made for my Applied Principle Game Art class at SCAD. The goal of this project was to create a scene that tells a story. For this project I took inspiration from the Murder at the Orient Express and wanted to create a Victorian style train car travelling through a winter forest. The story of the scene follows the getaway jewelry heist of the French Crown Jewels in 1792, where The Hope Diamond was stolen. Through this piece I wanted to use lighting and color to bring forth the warm, coziness of the train interior, in contrast to the cool, silent nature of the winter forest under the moonlight.
Programs Used: Maya, Unreal Engine, Substance Painter, Procreate, Photoshop, Substance Designer
Vanitas Painting
This was a project I made during my Visual Effects Class Digital Materials & Textures where we were tasked with recreating a Vanitas painting from the 17th Century Dutch Golden Age. The painting I chose was called “Still Life with Assorted Fruit, Including Wild Strawberries and Cherries in Two Porcelain Bowls” by Pieter Claesz, a Dutch painter, from 1597-1661.
All aspects of this project was modeled by me in maya, then taken into Adobe Substance Painter to create textures, and finally rendered in Unreal Engine.
Programs Used: Maya, Unreal Engine, Substance Painter
Operation Vesmir
Operation Vesmir is a work in progress project for my Capstone project. Operation Vesmir is a space rogue-lite game where you control a huge battleship capturing sectors and removing resistance to expand the grand Empire.
At the moment this is just a work in progress environment scene created for my Studio 1 project but it will soon be implemented into full gameplay.
(the skybox in the scene currently was not made by me and is not mine and is a placeholder from https://www.spacespheremaps.com/hdr-spheremaps/)
Programs Used: Maya, Unreal Engine, Substance Painter
Flowering Fields
Japanese Temple
Other Works